Backward(sbyte speed) | MonoBrickFirmware.Movement.Vehicle | inline |
Backward(sbyte speed, UInt32 degrees, bool brake) | MonoBrickFirmware.Movement.Vehicle | inline |
Brake() | MonoBrickFirmware.Movement.Vehicle | inline |
Forward(sbyte speed) | MonoBrickFirmware.Movement.Vehicle | inline |
Forward(sbyte speed, UInt32 degrees, bool brake) | MonoBrickFirmware.Movement.Vehicle | inline |
LeftPort | MonoBrickFirmware.Movement.Vehicle | |
Off() | MonoBrickFirmware.Movement.Vehicle | inline |
ReverseLeft | MonoBrickFirmware.Movement.Vehicle | |
ReverseRight | MonoBrickFirmware.Movement.Vehicle | |
RightPort | MonoBrickFirmware.Movement.Vehicle | |
SpinLeft(sbyte speed) | MonoBrickFirmware.Movement.Vehicle | inline |
SpinLeft(sbyte speed, UInt32 degrees, bool brake) | MonoBrickFirmware.Movement.Vehicle | inline |
SpinRight(sbyte speed) | MonoBrickFirmware.Movement.Vehicle | inline |
SpinRight(sbyte speed, UInt32 degrees, bool brake) | MonoBrickFirmware.Movement.Vehicle | inline |
TurnLeftForward(sbyte speed, sbyte turnPercent) | MonoBrickFirmware.Movement.Vehicle | inline |
TurnLeftForward(sbyte speed, sbyte turnPercent, UInt32 degrees, bool brake) | MonoBrickFirmware.Movement.Vehicle | inline |
TurnLeftReverse(sbyte speed, sbyte turnPercent) | MonoBrickFirmware.Movement.Vehicle | inline |
TurnLeftReverse(sbyte speed, sbyte turnPercent, UInt32 degrees, bool brake) | MonoBrickFirmware.Movement.Vehicle | inline |
TurnRightForward(sbyte speed, sbyte turnPercent) | MonoBrickFirmware.Movement.Vehicle | inline |
TurnRightForward(sbyte speed, sbyte turnPercent, UInt32 degrees, bool brake) | MonoBrickFirmware.Movement.Vehicle | inline |
TurnRightReverse(sbyte speed, sbyte turnPercent) | MonoBrickFirmware.Movement.Vehicle | inline |
TurnRightReverse(sbyte speed, sbyte turnPercent, UInt32 degrees, bool brake) | MonoBrickFirmware.Movement.Vehicle | inline |
Vehicle(MotorPort left, MotorPort right) | MonoBrickFirmware.Movement.Vehicle | inline |