Jacek S

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Viewing 15 posts - 16 through 30 (of 38 total)
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  • in reply to: Engine control – move 45°, wait, move 45°, wait #5015
    Author Image
    Jacek S
    Participant

    I don’t think this is an issue since the kernel module is thread safe. Have you seen this fail?

    Yes I have seen text displayed in the same line many times, when I had a lot of threads.

    (I think the problem is with scrollPos variable)
    Jacek

    • This reply was modified 10 years ago by Author ImageJacek S.
    in reply to: Engine control – move 45°, wait, move 45°, wait #5013
    Author Image
    Jacek S
    Participant

    Hi,

    Few days ago I was trying to fix it on my own.

    This is my version of pooling mechanism:

    
    	    private bool started = false;
    		private void PollFunction (Object source, ElapsedEventArgs e)
    		{
    			if (!Monitor.TryEnter (this)) {
    				//cancel has the lock
    				return;
    			}
    			//Do the polling
    			if (IsRunning ()) {
    			    start.Set ();
    			    started = true;
    			} 
    			else 
    			{
    			    if (started)
    			    {
    			        stop.Set ();
    			        started = false;
    			    }
    			}
    			Monitor.Exit(this);
    		}
    
    	    protected void StartPooling()
    	    {
                    waitHandle.Reset();
                    start.Set();
    		stop.Set();
    		started = false;
                    stop.Reset();
                    start.Reset();
    	        timer.Start();
    	    }
    
    		protected WaitHandle WaitForMotorsToStartAndStop()
    		{
    			//Optimize the poll function to save this exstra thread
    			(new Thread(() => {
    				start.WaitOne();
    				stop.WaitOne();
    				timer.Stop();
    				start.Reset();
    				stop.Reset();
    				waitHandle.Set();
    		    })).Start();
    			return waitHandle;
    		}
    

    And start pooling call in the speedprofile method:

    
    		public WaitHandle SpeedProfile(sbyte speed, UInt32 rampUpSteps, UInt32 constantSpeedSteps, UInt32 rampDownSteps, bool brake)
    		{
    			output.SetPower (0);
                            StartPooling();
    			output.SetStepSpeed (speed, rampUpSteps, constantSpeedSteps, rampDownSteps, brake);
    			return WaitForMotorsToStartAndStop();
    		}
    

    I also noticed that LcdConsole.WriteLine method is not thread safe. There should be lock block:

    
    		static public void WriteLine(string format, params Object[] arg)
    		{
    			if (cw == null)
    				cw = new ConsoleWriter();
    		    lock (cw)
    		    {
    		        cw.WriteLine(string.Format(format, arg));
    		    }
    		}
    

    Jacek

    in reply to: Can the color sensor detect orange? #4987
    Author Image
    Jacek S
    Participant

    Ok I will add. Thanks

    in reply to: Battery indicator #4986
    Author Image
    Jacek S
    Participant

    Ok, great. I will try. Thanks

    in reply to: Can the color sensor detect orange? #4982
    Author Image
    Jacek S
    Participant

    Hi,

    I need RGB values to convert to HSV. This is the way that colors can be determined easily.
    I have made modification to the firmware, and it is working for me. Now I can easily detect orange and other colors.

    I added support for uart.mode4 to EV3ColorSensor.cs:

           
      public RGBColor ReadRGB()
      {
          if (uartMode != UARTMode.Mode4) Mode = ColorMode.RGB;
          byte[] rawBytes = ReadBytes(6);
          return new RGBColor(rawBytes[0], rawBytes[2], rawBytes[4]);
      }
    
    in reply to: Can the color sensor detect orange? #4979
    Author Image
    Jacek S
    Participant

    Hi,

    Any progress? I trying to solve the same problem using the ev3 sensor.
    I know it is possible with the new lego firmware 1.06H. Sensor can be switched into RGB mode.

    Question for Anders: Which version of lego firmware is the base for the monobrick firmware?

    Thanks,
    Jacek

    in reply to: Preparations for GyroBot #4243
    Author Image
    Jacek S
    Participant

    Hi,
    I will post my results, after I finish some basic functionality like driving forward, backward, turning and remote steering using tcp.

    Jacek

    in reply to: Preparations for GyroBot #4198
    Author Image
    Jacek S
    Participant

    Hi Anders,
    I get corrected methods only. Now is working!!!
    Thanks
    Jacek

    in reply to: Preparations for GyroBot #4191
    Author Image
    Jacek S
    Participant

    Hi Anders,
    Do you think the latest uart bug You fixed may have caused my gyrobot problems?

    Jacek

    in reply to: Preparations for GyroBot #3961
    Author Image
    Jacek S
    Participant

    Hi Anders,
    I have uploaded data and plots.
    http://sdrv.ms/1c839kY gyroboy.xslx

    The reads from gyro looks like random numbers in some parts, but I’m not sure maybe this is good behaviour.

    I will make more tests tomorrow.

    Jacek

    in reply to: Preparations for GyroBot #3950
    Author Image
    Jacek S
    Participant

    Thank You for your time. You are my last motivation to get this working:)

    You have confirmed my conclusions. Even I change parameters ( I checked many combinations) i was able to increase reaction power, but i think the response was always delayed.

    I’m newbie to lego mindstorms and I was thinking this will be easy excercise to port this program. I have 3 examples of working seagway bot for 3 diffrent enviroments. In all of them the calculations was the same (very similar). In two of them parameters are the same. I know is hard to make this very unstable system – stable, but my plan was to use working solutions with alghorithms that are ready to use.
    I have spent a lot of time to analyze all the magic but this not working as expected.

    Now I’m very determined to get this working. In the next week I will record all parameters to file, and create some plots.

    Best Regards
    Jacek

    in reply to: Preparations for GyroBot #3944
    Author Image
    Jacek S
    Participant

    Hi,

    http://sdrv.ms/1c839kY

    code:

    
    using System;
    using System.Collections.Generic;
    using System.Threading;
    using MonoBrickFirmware.Display;
    using MonoBrickFirmware.Movement;
    using MonoBrickFirmware.Sensors;
    
    namespace GyroBoy
    {
        public class GyroBoy
        {
            private GyroSensor gyro = null;
            private Motor leftMotor = null;
            private Motor rightMotor = null;
            private Lcd lcd = new Lcd();
    
            private const double MOTOR_RATE = 0.1;
            private const double MOTOR_POS = 0.07;
    
            private const double GYRO_RATE = 1.15;
            private const double GYRO_ANGLE = 7.5;
    
            private double avgLoopTimer = 0.02;
    
            private double gyroRate = 0;
            private double gyroAngle = 0;
            private double gyroOffset = 0;
    
            private double gyroRawRead = 0;
            
            private double motorPos = 0;
            private double motorAngle = 0;
            private double motorRate = 0;
            private double motorPower = 0;
    
            private double motorDelta3 = 0;
            private double motorDelta2 = 0;
            private double motorDelta1 = 0;
    
            private void Init()
            {
                gyro = new GyroSensor(SensorPort.In1, GyroMode.AngularVelocity);
                LcdConsole.WriteLine("GYRO init... done");
    
                leftMotor = new Motor(MotorPort.OutD); leftMotor.Off();
                rightMotor = new Motor(MotorPort.OutA); rightMotor.Off();
                LcdConsole.WriteLine("MOTORS init... done");
            }
    
            private void Reset()
            {
                gyro.Reset();
                LcdConsole.WriteLine("GYRO reset... done");
                int gyroRate = 0;
                int gyroReads = 0;
                //reset gyro to eliminate drift effect.
                while (true)
                {
                    Thread.Sleep(10);
                    gyroRate += gyro.Read();
                    if (++gyroReads == 200)
                    {
                        if (gyroRate > 0)
                        {
                            gyro.Reset();
                            LcdConsole.WriteLine("GYRO drift reset... done");
                        }
                        else break;
                        gyroRate = 0;
                        gyroReads = 0;
                    }
                }
    
                //in some examples i found initial offset calculation, but i dont think this is needed
                //CalcGyroOffset();
    
                leftMotor.On(0);
                rightMotor.On(0);
    
                leftMotor.ResetTacho();
                rightMotor.ResetTacho();
                LcdConsole.WriteLine("MOTORS reset... done");
            }
    
            public void Stop()
            {
                if (leftMotor != null && rightMotor != null)
                {
                    leftMotor.SetPower(0);
                    rightMotor.SetPower(0);
    
                    leftMotor.Off();
                    rightMotor.Off();
                }
            }
    
            public void Run(ManualResetEvent resetEvent)
            {
                LcdConsole.WriteLine("Start GyroBoy");
                Init();
                Reset();
                Thread.Sleep(1500);
                LcdConsole.WriteLine("Start balancing...");
    
                var fallDownCntr = 0;
    
                lcd.Clear();
    
                while (true)
                {
                    var startTime = DateTime.Now;
    
                    Balance();
                    Thread.Sleep(8);
    
                    PrintDebug();
    
                    if (Math.Abs(motorPower) > 99) fallDownCntr++;
                    else fallDownCntr = 0;
                    if (fallDownCntr >= 50)
                    {
                        LcdConsole.WriteLine("Falll down...");
                        resetEvent.Set();
                        break;
                    }
    
                    avgLoopTimer = 0.7 * avgLoopTimer + 0.3 *(double)(DateTime.Now - startTime).TotalSeconds;
                }
            }
    
            private void PrintDebug()
            {
                lcd.Clear();
                lcd.WriteText(Font.MediumFont, new Point(5, 15), "GYRO ANGLE: " + gyroAngle.ToString("0.0000"), true);
                lcd.WriteText(Font.MediumFont, new Point(5, 35), "GYRO RATE: " + gyroRate.ToString("0.0000"), true);
                lcd.WriteText(Font.MediumFont, new Point(5, 55), "LOOP TIME: " + avgLoopTimer.ToString("0.0000"), true);
                lcd.Update();
            }
    
            private void Balance()
            {
                gyroRawRead = (double)gyro.Read();
    
                gyroRate = gyroRawRead - gyroOffset;
                gyroOffset = 0.001 * gyroRawRead + (1 - 0.001) * gyroOffset;
                gyroAngle += avgLoopTimer * gyroRate;
    
                var motorLastPos = motorPos;
                motorPos = leftMotor.GetTachoCount() + rightMotor.GetTachoCount();
    
                var motorDelta = motorPos - motorLastPos;
                motorRate = (motorDelta + motorDelta1 + motorDelta2 + motorDelta3) / (4 * avgLoopTimer);
                //second option for rate calculation I dont noticed any differences
                //rateMotor = (0.75 * rateMotor) + (0.25 * (deltaMotor / avgLoopTimer));
                motorAngle += motorDelta;
    
                motorDelta3 = motorDelta2; motorDelta2 = motorDelta1; motorDelta1 = motorDelta;
    
                motorPower = gyroRate * GYRO_RATE
                    + gyroAngle * GYRO_ANGLE
                    + motorRate * MOTOR_RATE
                    + motorAngle * MOTOR_POS;
    
                if (motorPower > 100) motorPower = 100;
                if (motorPower < -100) motorPower = -100;
    
                // !!! this is modified version of setPower that accepts sbyte. You need to use Reverse property and Abs(motorPower)
                leftMotor.SetPower((sbyte)(motorPower));
                rightMotor.SetPower((sbyte)(motorPower));
            }
        }
    }
    
    • This reply was modified 10 years, 10 months ago by Author ImageJacek S.
    • This reply was modified 10 years, 10 months ago by Author ImageJacek S.
    • This reply was modified 10 years, 10 months ago by Author ImageJacek S.
    • This reply was modified 10 years, 10 months ago by Author ImageJacek S.
    in reply to: Ending the Program by pressing the Escape-Button #3942
    Author Image
    Jacek S
    Participant

    Hi,
    Your program never ends because you must start main loop in separate thread and place wait event at the end of main thread.

    
    using System.Threading;
    using System.Threading.Tasks;
    using MonoBrickFirmware.UserInput;
    
    namespace EV3Program
    {
        internal class Program
        {
            private static void Main(string[] args)
            {
                ManualResetEvent terminateProgram = new ManualResetEvent(false);
                ButtonEvents buts = new ButtonEvents();
    
                buts.EscapePressed += () =>
                {
                    terminateProgram.Set();
                };
    
                var myLogic = new MyLogic();
    
                Task.Factory.StartNew(() => myLogic.Run());
    
                terminateProgram.WaitOne();
            }
        }
    }
    

    Jacek

    in reply to: Preparations for GyroBot #3931
    Author Image
    Jacek S
    Participant

    Hi,
    I don’t know how to calibrate sensor. In lejos code I found they are using mode=4 for hardware calibration
    EV3GyroSensor.java RESETMODE = 4 and SWITCHDELAY = 200ms

    
      /**
       * Hardware calibration of the Gyro sensor. <br>
       * The sensor should be motionless during calibration.
       */
      public void reset() {
        // TODO: Test if angle is reset to zero due to calibration
        // TODO: find out how to get out of calibration mode
        switchMode(RESETMODE, SWITCHDELAY);
      }
    

    I think is no need to calculate offset. In labview and other examples they are using const values. In this case is 0.001

    I’ll make a video soon.

    • This reply was modified 10 years, 10 months ago by Author ImageJacek S.
    in reply to: Preparations for GyroBot #3922
    Author Image
    Jacek S
    Participant

    Hi Anders,
    I changed to decimal because LAB view numeric is decimal value. I don’t notice any performance problem with this simple calculations.
    In lab view program loop takes 30ms in my takes only 1-2ms(without sleep). I have tried many configurations of sleep values and constants from sleep(28) (to be close to LABview program )
    to sleep(8) like in lejos programs and hitechnic nxc program.

    Jacek

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