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Anders SøborgKeymasterHi
I must have misunderstood your question. The firmware takes care of detecting the sensor type and therefore also the I2C part. No way to setup I2C via the communication library. But if the firmware supports your sensor then you should be able to read its value.
Our C# firmware does not official support BT – but has support for WiFi and USB. But working with I2C from our firmware is easy. Just inherit from this class.
/Anders
Anders SøborgKeymasterHi
Seems the guide is not up to date. Simply create a folder under the app folder and place the content of the build output in that folder. The name of the subfolder will appear as the program name. If you want to debug a program please use the Xamarin plugin. We don’t have support for debugging a program from Visual Studio.
/Anders
Anders SøborgKeymasterHi
Have a look at this file and the sensor class. The file also shows how the Ultra Sonic sensor for both the NXT and EV3 is implemented. It should be possible to get the your I2C sensor working if the sensor is supported by the standard firmware.
I hope this will get your started.
/Anders
Anders SøborgKeymasterHi there
Yes this is a problem that we need to address. I will update our site with the next release. Which will (hopefully) be soon.
/Anders
Anders SøborgKeymasterI think that you are mixing Monobrick firmware and Monobrick communication library. Monobrick firmware is for running C# on the EV3. While the communication library is for running a C# program on a PC/Mac that sends commands to the EV3.
/Anders
Anders SøborgKeymasterHi there
If you have a pixy cam – you should extend the I2CSensor base class to quick access to I2C read and write functions…
/Anders
Anders SøborgKeymasterHi Lars
Sounds exciting – please use a pull request from Github. This makes it much easier… looking forward to ypur suggestions.
/Anders
Anders SøborgKeymasterHi there
Yes there is 🙂
We had it with us yesterday on state at leetspeak.se
Jacek S did an amazing job…. we did some small modification to the original code. You can find the code here.
/Anders
Anders SøborgKeymasterNice job… I will share it on facebook. Keep up the good work…
/Anders
Anders SøborgKeymasterHi there
It is working fine on my brick. Are you using the plugin to upload files? According to this guy this might give you you some trouble.
/Anders
Anders SøborgKeymasterHi there
Sorry for the late reply. If you want to run commands from a website simply make Nancy return a webpage like
this this (I know that there is a lot of bad javascript code in this file so no need to mention that 🙂You also need to define the URL that does something. Look at
this example.
If you finde the code in the webserver example confusing then make your own Nancy example shown in this totorial
here.
If you find the speed of Nancy a problem then use this
code as a starting point (This is code for the controller for the LEGO truck I posted in a previous post).
Please write if you have questions
/Anders
Anders SøborgKeymasterHi there
I think that you have downloaded our next release. Please download images from
ftp://soborg.net/Release/Images/
and not
ftp://soborg.net/release/images/
/Anders
Anders SøborgKeymasterHi Martin
I assume the monobrick communication library will work on the monobrick firmware – so should not be the problem?
No that is not the case. The MonoBrick firmware has no implementation for the LEGO direct or system protocol.
With the MonoBrick EV3 firmware you have a lot of other possibilities for remote controlling your EV3. The most obvious is to use a socket connection. You can use this example to get started.
Another option is to look at the webserver example found here. This will let you control the brick from a browser. This guy wrote his own
webser that lets him control the robot from any phone or PC/Mac via a browser. Hope this answers your question./Anders
Anders SøborgKeymasterHi there
Sorry to hear that the tunnel is no longer working. Currently I am working on the EV3 firmware so an update is not the top priority. But if you are interested the code for the tunnel can be found here. You need Xamarin Android to compile the whole thing.
/Anders
Anders SøborgKeymasterHi there
Thanks for the input – just updated the USB guide.
/Anders
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